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Mixing ► Real-time bounce

When Fast Bounce is enabled, the bounce operation is performed by streaming audio as fast as possible through all mixers and buses in the project. During a fast bounce operation, all hardware outputs are temporarily disabled and the bounce is performed silently.
When Fast Bounce is disabled, the bounce is performed in real-time by actually playing back the project audibly in similar fashion to standard playback. In real-time bounce mode, all audio hardware inputs and outputs are active in order to allow I/O to external hardware inserts.
When Fast Bounce is disabled, the real-time bounce operation can be performed either silently or audibly.
The following dialogs have a new Audible Bounce option:
When Audible Bounce is unchecked, no audio output will be heard during the bounce process. When in real-time bounce mode (Fast Bounce unchecked) and Audible Bounce is enabled, you can hear the output of the mixdown.
Click the Track view Tracks menu and choose Bounce to Track(s) to open the Bounce to Track(s) dialog box.
Under Mix Enables, clear the Fast Bounce check box and select the Live Input check box.
When performing a real-time bounce operation, you can use the Pause button as a toggle to temporarily reduce the frequency of GUI updates. This maximizes CPU resources for the audio engine and can be useful while playing projects that consume a lot of CPU, to help avoid dropouts.
Sidechain inputs are not automatically included when you bounce a selection. If you want to bounce the output of a single track that contains a sidechain plug-in, the easiest solution is to also select all tracks that contribute to the plug-in’s sidechain input, and do a bounce with Fast Bounce disabled and the Source Category set to “Tracks”.
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