Cakewalk // Documentation // SONAR // Arming tracks during playback/recording
Table of Contents Previous Next Index

Recording ► Arming tracks during playback/recording

Go to Edit > Preferences > Project - Record and select the Allow Arm Changes During Playback/Record check box.
Note: The Allow Arm Changes During Playback/Record option is disabled by default. When enabled, SONAR must keep all hardware input ports open so that it can dynamically arm tracks on the fly. With some drivers in WDM mode, this can add significant overhead if there are many input devices enabled in Edit > Preferences > Audio - Devices. This may lead to more frequent drop outs. When using this option in WDM mode, it is recommended that you disable all unused input drivers in Edit > Preferences > Audio - Devices to minimize this overhead. Disabling unused inputs is not required when using ASIO mode.
SONAR has an option that can reduce CPU overhead when the Allow Arm Changes During Playback/Record option is enabled.
When Allow Arm Changes During Playback/Record is enabled, SONAR must keep all hardware input ports open so that it can dynamically arm tracks on the fly. With some drivers in WDM mode, this can add significant overhead if there are many input devices enabled in Edit > Preferences > Audio - Devices.
The new Only For Inputs In Project option instructs SONAR to only open hardware input ports that are currently active in the project (i.e. assigned to a track).
Go to Edit > Preferences > Project - Record and select the Only For Inputs In Project check box.
Copyright © 2024 Cakewalk, Inc. All rights reserved
Sitemap | Privacy Policy | Legal